using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;

namespace SharksHunter.Engine.Components
{
    public class SyncObject
    {
        System.Collections.Generic.Queue<object> _queue;
        SyncEvents _syncEvent;

        public SyncObject(EventWaitHandle exev)
        {
            _queue = new System.Collections.Generic.Queue<object>();
            _syncEvent = new SyncEvents(exev);
        }


        public System.Collections.Generic.Queue<object>  Queue
        {
            get { return _queue; }
        }


        public SyncEvents SyncEvents
        {
            get { return _syncEvent; }

        }
	 
	
    }
}
